The Silence of the Flow State
People often ask me where the technical side of inPhorm ends and the aesthetic side begins. For a long time, the industry has viewed "performance" as something aggressive—loud colors, heavy branding, and high-intensity energy. But when I watch a player truly in their element, I don't see aggression. I see something weightless. I see a "flow state" that feels almost other-worldly.

That is the origin of The Ethereal Game.
I wanted to create a collection that felt like air but performed like armor. I started thinking about the textures of the natural world—the way a glacier is both immovable and sharp, the way water is fluid but powerful, and the perspective you gain from high altitudes where the world goes quiet.
The Three Chapters
We decided to release this collection in chapters because a single "drop" couldn’t capture the full narrative. We wanted to take you on a journey:
-
Chapter I: GLACIER – This is about Control. I leaned into sharp tailoring and structured silhouettes. It’s the architectural side of the sport—the clean lines of the court and the discipline required before the first ball is even hit.

-
Chapter II: WATER – This represents Fluidity. Here, we utilized our signature power meshes and lightweight fabrics. The pieces move with you, mirroring the submerged reflections of a still lake. There is no splash, only grace.

-
Chapter III: ALTITUDE – This is about Perspective. At the highest level of the game, composure is everything. These pieces are technical and resilient, designed for the athlete who looks down from the cliffs and sees the entire horizon.

More Than a Uniform
For me, "Ethereal" isn't just about looking beautiful. It’s about the psychology of the athlete. When you feel weightless in your gear—thanks to our sheer overlays and tiered, floating hems—you play differently. You glide. You make the difficult look easy.
By utilizing eco-forward fabrics and silhouettes that transition seamlessly from the court to the club, we are proving that performance doesn’t have to be loud to be dominant. It just has to be precise.
Welcome to The Ethereal Game.
— Saad
More stories
